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Subcommittee reviews civics lab interactives, kiosks and accessibility features ahead of installation

November 19, 2025 | Capitol Interpretive Exhibits and Wayfinding Subcommittee, Select Committees & Task Force, Committees, Legislative, Wyoming


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Subcommittee reviews civics lab interactives, kiosks and accessibility features ahead of installation
Members of the Capitol Interpretive Exhibits and Wayfinding Subcommittee met Nov. 18 to review progress on the Capitols Civics Lab and the package 3 kiosks ahead of installation.

At the presentation, Jacob, the kiosks lead, described wayfinding features now in place: static maps hidden behind a "coming soon" wall, north- and south-level kiosk orientations and a room-finder GIF that draws a path from each kiosk to a selected location. "This is for the package 3, the capital kiosks," Jacob said during the update, emphasizing orientation based on printed maps in the building.

Ashley, reporting on fabrication, said site work in the Civics Lab is nearing completion: power and data lines are near complete, carpeting is installed and Nigels wall graphics are scheduled for December. Ashley said staff are testing monitor fit and the lecterns and trim details will be finalized before production. "These pictures were all taken in the last week," Ashley said, noting additional developments are ongoing.

Meg and the design team walked committee members through the interactive stations planned for the Civics Lab. The room will use a welcome touchscreen that asks visitors whether they are a small family group or a class, then recommends a linear path through the room. The team has planned a target student-group size of about 20–25 and factored a total room dwell time of about 45 minutes into individual gameplay lengths; Meg said many of the game interactions run approximately 3–5 minutes.

Design features include a Constitution kiosk broken into Articles 11er 5 with contemporary "what this means" translations and the ability to view a digital replica of the handwritten constitution pages. A "Government Impacts You" map game and a "who youre gonna call" audio interactive will let visitors test which level of government handles everyday issues. Meg described an interactive called "Consider All Sides" that places users in committee-hearing scenarios and asks them to select topics, choose a legislator avatar and hear testimony before voting. The team stressed that a civics expert is writing scenario content and that the design team is working to avoid political bias in scenarios and character representation.

Accessibility was raised repeatedly. Committee members asked about representation of Native American perspectives in legislator avatars and about support for visually impaired visitors. In response, Meg said minimum contrast standards are being applied across digital and printed materials and that audio interactives and QR-linked audio are options to provide nonvisual access. "Not currently, but that is definitely a lens that we can put on, the legislators that are represented here," the project lead said when asked about Native American representation.

The presentation also included tactile 3D-printed objects intended to interact with tabletop displays. The team said most objects are 3D-printed and easily reproducible; duplicates will be made initially so broken or missing pieces can be replaced. Jacob described a large gears wall designed to teach how branches of government work together; motors and belt drives will assist children so the crank action is not physically prohibitive.

Next steps: the team will circulate a 50% dev package for the legislative station to committee members for review, and presenters asked members to keep an eye on email for review requests. The committee set its next meeting for Dec. 16.

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